
* While it happens, the Unity performance profiler just shows huge spikes in "other" of the GPU performance (so we can't nail it down) (see attachment) * It also happens in the final build, not only in the Unity Editor. It is hard to reproduce because there seems to be no obvious indication what makes the studdering to start. This does not always happen but randomly at any time while playing. From one day to another, our game suddenly starts to horribly stutter.

Hi, we are experiencing a similar very strange effect. When I rotate left about 90 degrees, it disappears and my scene runs fine. The attached screen shot of the Display Mirror option show (dimly because of the flickering) the "wait" screen and a piece of the default floor.
#Those who remain fps drop windows#
"In the air" I see the "wait" windows of Steam and the system tries to show both (my Unity scene and the default Steam-No-Application-Is-Running scene) at the same time causing the frame rate to drop from 140fpd to 6fps. The default white square floor (plane) appears as do the two controllers. When I rotate towards the opposite direction (north) then halfway around the problems start. The SteamVR pop-up shows just "Unity.exe" as running and the Framerate indicator in the Settings of SteamVR is great. When I look in one direction (let's call it south) everything is fine. However, something interesting is happening. Then I installed the latest SteamVR plugin from the Asset Store and ran it with a default simple camera.

No luck.įirst I loaded a clean project with the Instant VR pluging (for the Vive controllers etc). Well, I'm no closer to solving it, but I might have some additional info that may lead to a solution!įirst I've tried the the settings you indicated Solid.
